![]() Previously developers would create high quality 3D models as a sort of ‘master’ reference which would eventually have their geometry greatly simplified (leading to a reduction detail and complexity) before being pulled into the game engine. A rea-time scene rendered using Nanite | Image courtesy Epic Games ![]() Nanite is what Epic calls a “virtualized geometry” system which radically improves the geometric detail in game scenes. That’s thanks to the engine’s two new key features, Nanite and Lumen. Unfortunately the company says neither feature is ready for VR developers.Īvailable as of this week for all developers, Unreal Engine 5 promises to usher in a new era of game development which makes it easier for developers to create games with extremely high quality assets and realistic lighting. ![]() Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5.
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